I figured out the first puzzle in the dessert by jumping the cliff but the second part on the right part has no jumpable cliff and those skinny rock towers are not jumpable. I am at a loss and wondering if I need a particular form?
As with the first, no specific form is required. You can jump from the edge of the cliff by typing the move key. Please refer to the attached image to see where you can jump!
Sorry mate the issue was that the mouse click did not work going up the cliff but it worked going down the cliff. I resolved this by using the arrow keys of which seem to work just fine. Also, may I ask what your working on?
I checked and as you said, I could not jump to the beginning with the mouse. I was checking with the keyboard and did not notice. Thank you very much for your report!
As far as this particular title goes you have my money. I am guessing that your working on repairs to the current game but you also have my money as far as any potential expansions and dlc for this game goes if that is is ever within your interest.
The cliff jumping thing has been fixed and uploaded as Ver 1.12. I'm not thinking of DLC, but I'm working on "Darkness Kingdom 2" as a new game. I try to take time outside of work to work on it, but it is taking a long time to complete. I am very happy to hear you say that!
Hi, bought the game and currently I am in the volcano area but stuck where the merchant talks about needing a specific form to go past magma, what form is that? Love the game so far though.
Yeah I thought it was that. I ran the game through a machine translator and for some reason that bugged it out to where she wouldn't go into the magma but once I transferred the save over to another copy of the game that wasn't translated it worked. Thank you for the help.
Bought it on booth.pm, glad to see you've added it here, it will get some more attention, do you plan to add more content to this game or make another later with the transformation theme in mind?
It is true that for special enemies that can only be fought once, it would have been nice to include something like being able to fight them again. As for the change in status after a boss fight, I'd like to include that in the next one, if it's based on the same system!
I just unlocked the true ending so I know what I get for it, so that fixes my issue to that problem I posted without starting a new game, so my personal criticisms fall flat now and I'm satisfied, so I deleted the post before I saw your reply.
Do you plan for the monster forms to play more relevance in the next game such as interacting with characters in the next game in the different forms or unlock skills by leveling in those separate forms kind of making the monster form a separate class instead of a status?
Do you maybe plan in later games to make means of transforming the character without combat, such as using an item, or interacting with something in the world?
Sorry about all these questions and constant edits, I am worried if I'm saying too much. I've beaten the game and I'm now really interested in this series and can't wait to see more!
Even if we will be able to see everything after seeing the True END in the earlier opinion, I thought it would be a little problematic that the player will not know about it until the game is cleared.
I think it would be better to add a word about that at the start of the game next time.
Or maybe allow the battle to take place on the spot once again.
As for the next "Darkness Kingdom 2", it is still in the conception stage, so maybe it will change, but as you said, I think it would be more interesting to add more elements in monster form.
It would be nice to build events specific to each race.
Like branching routes or class changes to strongly push the transformation.
Also, in this work, I decided to use only combat as a means of character transformation, but I am also thinking of changing with items or with map events.
(A bit of a spoiler, but for example, the spell tool that we flirted with the existence of in this work, or the items developed by the four sisters...)
been watching this waiting, a thought on refighting special enemys... i have seen some games have a bounus room that is usualy post game that has a bunch of npcs that represent an enemy with a prompt that asks if you want to fight [enemy name], could that be useful? if your worried about useless key items clogging the players inventory, why not turn them in for prize redemption like pachinko... or make a duplicate verson of the monster that is called that drops no exp or items.
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English translation is in a state of almost no progress...
I plan to resume and finish it all at once when I get settled.
I can't say exactly by when, but I would appreciate it if you could wait patiently.
I think I will rely on translation tools since my English is not good enough.
Is the development of the English translation going well? I'm looking forward to it, you see, and I'd buy the game if the translation was out.
Would also like the english version to come~
Just checking in
Hey, was wondering how is the English translation still in progress and if so, how is it going?
I figured out the first puzzle in the dessert by jumping the cliff but the second part on the right part has no jumpable cliff and those skinny rock towers are not jumpable. I am at a loss and wondering if I need a particular form?
As with the first, no specific form is required. You can jump from the edge of the cliff by typing the move key. Please refer to the attached image to see where you can jump!
Sorry mate the issue was that the mouse click did not work going up the cliff but it worked going down the cliff. I resolved this by using the arrow keys of which seem to work just fine. Also, may I ask what your working on?
I checked and as you said, I could not jump to the beginning with the mouse. I was checking with the keyboard and did not notice. Thank you very much for your report!
As far as this particular title goes you have my money. I am guessing that your working on repairs to the current game but you also have my money as far as any potential expansions and dlc for this game goes if that is is ever within your interest.
The cliff jumping thing has been fixed and uploaded as Ver 1.12. I'm not thinking of DLC, but I'm working on "Darkness Kingdom 2" as a new game. I try to take time outside of work to work on it, but it is taking a long time to complete. I am very happy to hear you say that!
I was wondering what is the progress of translating the game to english.
Sorry for the late reply.
I am working on the translation, but progress has been slow.
I am not very good at English translation and it seems to take a long time, so I am considering asking someone else to do it for me...
Hi, bought the game and currently I am in the volcano area but stuck where the merchant talks about needing a specific form to go past magma, what form is that? Love the game so far though.
Thanks for playing!
To cross the magma, you need to become a Flame Bomb, a volcano monster.
With Tina turned into a Flame Bomb, you should proceed to the right from where the merchant is.
Yeah I thought it was that. I ran the game through a machine translator and for some reason that bugged it out to where she wouldn't go into the magma but once I transferred the save over to another copy of the game that wasn't translated it worked. Thank you for the help.
it seems im in the same boat as well, but when i tried your method, im still stuck
would you happen to have a save by chance right after that area?
Could you please try my modified version 1.13 to test it out?
yeah still bugged
Ummm, okay.
I'll make a version with a different map so that you don't have to cross the lava, so please wait a bit.
I'm sorry, but could you please confirm or tell me about the following two points?
1. What kind of translation tool do you use and how do you use it?
2. In the "deepest part of the water cave", can you enter the place shown in the figure below with a fly shark?
I would appreciate it if you could let me know as I would like to confirm the phenomenon here for future productions.
Uploaded Ver. 1.14 with modification to proceed in human condition.
Please transfer your save data to confirm.
Bought it on booth.pm, glad to see you've added it here, it will get some more attention, do you plan to add more content to this game or make another later with the transformation theme in mind?
Thanks for playing! I'm glad to hear you say that!
I have no plans to include additional content in this piece, but I do plan to release a sequel to the series.
I also plan to produce a simple mini-game as well!
It is true that for special enemies that can only be fought once, it would have been nice to include something like being able to fight them again. As for the change in status after a boss fight, I'd like to include that in the next one, if it's based on the same system!
I just unlocked the true ending so I know what I get for it, so that fixes my issue to that problem I posted without starting a new game, so my personal criticisms fall flat now and I'm satisfied, so I deleted the post before I saw your reply.
Do you plan for the monster forms to play more relevance in the next game such as interacting with characters in the next game in the different forms or unlock skills by leveling in those separate forms kind of making the monster form a separate class instead of a status?
Do you maybe plan in later games to make means of transforming the character without combat, such as using an item, or interacting with something in the world?
Sorry about all these questions and constant edits, I am worried if I'm saying too much. I've beaten the game and I'm now really interested in this series and can't wait to see more!
No problem! Glad to hear different opinions.
Even if we will be able to see everything after seeing the True END in the earlier opinion, I thought it would be a little problematic that the player will not know about it until the game is cleared.
I think it would be better to add a word about that at the start of the game next time.
Or maybe allow the battle to take place on the spot once again.
As for the next "Darkness Kingdom 2", it is still in the conception stage, so maybe it will change, but as you said, I think it would be more interesting to add more elements in monster form.
It would be nice to build events specific to each race.
Like branching routes or class changes to strongly push the transformation.
Also, in this work, I decided to use only combat as a means of character transformation, but I am also thinking of changing with items or with map events.
(A bit of a spoiler, but for example, the spell tool that we flirted with the existence of in this work, or the items developed by the four sisters...)
been watching this waiting, a thought on refighting special enemys... i have seen some games have a bounus room that is usualy post game that has a bunch of npcs that represent an enemy with a prompt that asks if you want to fight [enemy name], could that be useful? if your worried about useless key items clogging the players inventory, why not turn them in for prize redemption like pachinko... or make a duplicate verson of the monster that is called that drops no exp or items.
Yes, it is. I'm thinking of making a room next time where you can rematch enemies after clearing the game and see their illustrations!
I'm also thinking of setting up key items so that you can't get more than one.
Thank you for your DL!
We assume that this is probably due to the fact that some file names are garbled when the files are unzipped.
Please try the following
Unzip the file using the "bandizip" unzip software.
Try it and let me know if you get it!
Okay
Nope didn't work.
Do you have Japanese on your PC?
If not, please try to install it.
Where do I install it?
Would buy if translated to english.
Transformation content can be pretty entertaining. :)
Thank you!
No word yet on when the English version will be ready, but we'll do our best!